Geek@Home
Geek@Home and the "Hierarchy of Needs"
Meet Geek's geekie needs by dragging objects to the correct places.

Meet Geek's geekie needs by matching objects!
YAH! This game follows something like the Hierarchy of needs (Abraham Maslow, 1943 paper A Theory of Human Motivation).
But don't stop right here now - it's very easy to understand! ;-)
(check little clip about on my website horiworld.com)
Hero of this game is the "Geek" at home.
He's an awesome GEEK, a kind of intellectual, who likes just being home with peace and love - and playing with his gadgets. His life consists of fulfilling needs too; like ours - but they MAY differ!
***PUZZLE***
Try to match his needs with objects flowing on the conveyor belt.
Pick them up and drag them to the corresponding object (drop-container).
Find out, which object matches to another (documentation and the clips helps you).
***SHAKE TO LEARN***
On game main menu, shake the iPhone and objects will change randomized. Touch-down on objects and you get a quickhelp about.
***SCORING***
As time goes by, LIFEPOWER decreases.
This, I adapted from real life.
Whenever successful drag to match has been done, the life power increases a bit again, so you can slow down.
It also increases the score counter.
There are 9 levels in each mission. Each level provides more unlocked container objects (representing needs), also the game speed and number of objects increases.
After 9th level, the next mission comes unlocked.
***MISSIONS***
There are 3 missions in the game:
-the living room
-the kitchen
-the GeekLab
So hurry on! Go for meet the needs of the GEEK@HOME.
(Maslow: If these requirements are not met, the human body simply cannot continue to function.)
***GEEK'S NEEDS***
1. Love
->love and be loved
container-object for all missions: the Geek
2. Calmness
->relax, hangout, no stress, no problemo
container-object: regular door, secret door
3. Having Fun
->have fun like a child
container-object: model-train, video-game, dart
4. Food & Beverage
->good is what is good for you
container-object: coffee-table,
refrigerator,hamburger
5. Entertainment
->entertainment keeps your sorrows away
container-object: TV-set, Radio, Projector
6. Self-Expression
->find out what and who you are
container-object: Guitar, Art, Frankenstein
7. The need of equipment
->use all kind of gadgets to make survival a bit easier
container-objects: Notebook, Mixer, Compactor
***Objects to drag***
-iPhone, Girlfriend, old VW "Käfer" car, Atom-Container, Stux-Virus, Bill, Cuckoo-Clock, Robot, Loca Lola Beverage, Cow, Toaster, Single for Turntable, Rock star, Ping-Pong, Jumping, Ball, Paper plane, Comic, Entertainer
+++
AFTER READING ALL THESE LINES - I AM SURE, YOU HAVE THE COMPETENCE, TO SUCCESSFULLY GO OVER THE GAME , SO GO FOR IT, DUDE - AND ENJOY!











